How we compute sealed EV (and why most boxes are negative EV)
Pull rate times mean card price, summed by rarity, plus a baseline, worked through on a Pitch Black booster box where the cards are worth about 0.44× the box.
Expected value for a sealed product is the answer to one question: at today's raw market prices, what are the cards inside worth on average? For nearly every modern booster box the answer is less than the box. Pitch Black, the example we use below, comes out at about 0.44× as of September 20, 2026: a box selling for roughly $186 contains cards worth about $82 on average, and about $51 once you account for selling them.
That is not a criticism of the set. Opening packs is entertainment with some resale value, and EV tells you the size of the "some". This guide walks through exactly how the number is built so you can judge it, argue with it, or recompute it yourself.
The formula
For each rarity tier that has a published pull rate, we take the probability of pulling one in a pack, which is one divided by packs-per-hit, and multiply it by the mean market price of all cards of that rarity in the set. Where the source gives one rate for a whole subset, such as Brilliant Stars' or Lost Origin's Trainer Gallery or 30th Celebration's Classic Collection, the median card price stands in for the mean, because the subset's cards are not equally likely. Add those up across tiers, add a baseline for the slots every pack guarantees, and you have EV per pack. Multiply by the pack count of the product and you have EV for the product.
EV(pack) = Σ (1 ÷ packs-per-hit) × mean market price of that rarity, plus the non-hit baseline
EV(product) = packs × EV(pack)
EV ratio = EV(product) ÷ market price of the sealed product
Prices are TCGplayer market prices via TCGCSV, refreshed daily. Pull rates come from published pack-opening datasets, mainly TCGplayer's opening counts of 1,000 to more than 8,000 packs per set plus community counts, using the midpoint when a source gives a range. Where the source lists no rate for a rarity a set prints, the site uses the era average for that rarity and marks the line "era average". Pack counts are an input too: a product gets an EV only when its pack count is verified and every pack is of the set it is listed under, so tins and collections that mix sets carry none, and among sealed cases only a booster box case of 6 boxes, a regular Elite Trainer Box case of 10 and a sleeved booster case can carry one. The Pitch Black set page shows the exact rates in use.
The worked example: a Pitch Black booster box
Pitch Black has published rates of roughly 1 Illustration Rare per 10 packs, 1 Ultra Rare per 12, 1 Special Illustration Rare per about 102, 1 Mega Hyper Rare per 1,315, and 1 Double Rare per 5. The source lists a rate for every one of those tiers, so none of the set's lines is an era average. The current live table for the set is here.
| Rarity | Cards in set | Odds per pack | Per 36 packs |
|---|---|---|---|
| Double Rare | 10 | 1 in 5 | 7.20 |
| Ultra Rare | 18 | 1 in 12 | 3.00 |
| Illustration Rare | 11 | 1 in 10 | 3.60 |
| Special Illustration Rare | 6 | 1 in 102.5 | 0.35 |
| Mega Hyper Rare | 1 | 1 in 1315 | 0.03 |
Published community pull-rate counts (TCGplayer and community datasets, midpoints of reported ranges). Pitch Black pull rates: every tier, the odds of one named card and card values.
Now the prices. The six Special Illustration Rares average about $69, though that average is doing a lot of work: it runs from the Gladion's Final Battle at about $27 up to Mega Darkrai ex at about $187. The single Mega Hyper Rare, the gold Mega Darkrai ex, is about $145. The 18 Ultra Rares average about $4.64, the 11 Illustration Rares about $3.04, and the 10 Double Rares about $0.62.
Multiply each by its probability and you get the per-pack contribution of each tier, using the set's rarity averages:
- Special Illustration Rare: 1/102.5 × $68.97 ≈ $0.67
- Mega Hyper Rare: 1/1315 × $144.66 ≈ $0.11
- Ultra Rare: 1/12 × $4.64 ≈ $0.39
- Illustration Rare: 1/10 × $3.04 ≈ $0.30
- Double Rare: 1/5 × $0.62 ≈ $0.12
That is about $1.60 per pack from the hit slots. The live model takes each card's price from its preferred printing, averages by tier as above, and adds the baseline described below, about $0.67 a pack, which brings it to $2.27 per pack. Thirty-six packs in a box gives a gross EV of about $82. The box's market price is about $186, so the ratio is 82 ÷ 186, or roughly 0.44×. The break-even price, the price at which the cards would equal the cost, is the gross EV itself: about $82.
Two more numbers come out of the same inputs. The chance that a single pack contains at least one hit above Double Rare (an Ultra Rare, an Illustration Rare or better) is about 18%, roughly 1 pack in 5.4; across 36 packs it is about 99.9%, so a box with nothing above a Double Rare is a genuine outlier. The chance of at least one Special Illustration Rare in a box, at 1 in about 102 packs, is only about 30%.
Here are the live figures for Pitch Black's priced booster boxes, Elite Trainer Boxes, bundles, packs and blisters, which will drift from the numbers above as prices move. The set's booster box case, Elite Trainer Box case and sleeved booster case carry an EV that this table does not list; its other cases and its Build & Battle display have no pack count on the site, so they carry none.
EV = expected raw resale value of the cards inside at today’s TCGplayer market prices; ratio = EV ÷ market price of the sealed product. Net EV subtracts a 15% fee plus $1 shipping per card worth $1 or more. Updated daily. 4 other products of this set have an EV that is not ranked here, because much of what it costs is a deck, a figure, a binder or a case rather than packs; each one shows its own EV on its product page.
The baseline for non-hit slots
A pack is roughly four commons, three uncommons, one rare-or-better, one reverse holo and an energy. Most of those cards are worth cents, but they are not worth zero, and a model that ignored them would undervalue every pack by the same small amount. So we add a baseline: the rare slot at the set's mean Rare price for the share of packs where that slot is not already a hit, the reverse holo slot at the mean Reverse Holofoil price of the set's commons and uncommons, capped at $5 a card (1.9 times the mean common for a set with no Reverse Holofoil prices), and the remaining commons and uncommons at half the mean common. The rare, common and uncommon slots are valued at each card's regular printing, capped at $1 per common or uncommon and $5 per rare, so a special foil parallel cannot inflate them. The reverse slot has been priced this way since September 25, 2026; the Pitch Black figures in this guide, from September 20, valued it at 1.5 times the mean common. In Pitch Black the guaranteed slots add about $0.67 per pack: the $2.27 pack EV less the $1.60 from the hit tiers. That is a few cents per card and about 30% of the pack's EV in total, and it is the reason a pack can never be modelled as worthless.
Mean versus median, and why chase share matters
EV is a mean. The median outcome is much worse. As of September 27, 2026, the median card in Pitch Black is worth about $0.15; only 7 of its 120 cards are worth $10 or more, and only 3 are worth $50 or more. An earlier version of this page gave the median as about $0.25, a figure that valued each card at its dearest printing rather than its standard one. The mean is pulled up by a handful of cards that most boxes will not contain.
Chase share makes this visible. It is the fraction of hit EV that comes from the top tiers, Special Illustration Rares and Mega Hyper Rares in this era. For Pitch Black it is about 49%: nearly half of the hit value you are "expected" to pull sits in tiers you have roughly a 32% chance of seeing at all in a box, and the largest single piece, about $0.30 of each pack's EV, sits in one card, the Special Illustration Rare Mega Darkrai ex, which appears about once in 615 packs when the six cards of its tier are taken as equally likely. A high chase share means most boxes will come in well under the EV and a few will come in far over it. When you read an EV ratio, read the chase share next to it; a 0.44× box with a 49% chase share is a very different experience from a 0.44× box where the value is spread across Ultra Rares you pull every dozen packs.
The haircut to net EV
Gross EV values cards at TCGplayer market, which is what a buyer pays, not what you receive. Net EV subtracts a 15% marketplace fee and $1 of shipping per card from each hit tier whose mean price is $1 or more, values a tier whose mean is under $1 as bulk at about two cents a card, and halves the baseline for the guaranteed slots. For the Pitch Black box that takes the gross of about $82 down to a net of about $51, roughly 0.27× the box price. If you open boxes and sell the hits, net describes your outcome; if you keep the cards, gross is the fairer measure of what you hold.
The era-default caveat
New sets do not have published pull rates for their first few weeks. Until they do, we use conservative era-default midpoints and the live tables say so. Pitch Black uses published rates, but a published rate is itself a midpoint: the 1 in 102.5 used for Special Illustration Rares is the middle of a published range that starts at about 1 in 80. At 1 in 80 the SIR term would be about $0.86 per pack instead of $0.67, adding roughly $7 to the box's gross EV and lifting the ratio to about 0.48×. That is the size of the uncertainty: real, but not enough to move a 0.44× box anywhere near 1.0×.
What 0.44× means in plain terms
For every $100 you spend on Pitch Black booster boxes at market, you get, on average, about $44 of cards at raw market value, and about $27 after selling them. The box would have to sell for about $82, less than half its September 20, 2026 price, for the cards to break even. Modern boxes on this site run about 0.3× to 0.55×, and out-of-print sets sit lower still, because their sealed price includes a collector premium for the sealed product itself. A ratio near or above 1.0× is rare. If you are deciding whether to open Pitch Black specifically, that guide works through the set's chase cards and products.
The board below ranks the current booster boxes we track by EV ratio, updated daily, and the full list with every product type is at Sealed EV.
| Product | Market | Ratio |
|---|---|---|
| Temporal Forces Booster Box EV $158.60 | $319.20 | 0.50× |
| Perfect Order Booster Box EV $78.94 | $171.98 | 0.46× |
| Pitch Black Booster Box EV $76.31 | $181.73 | 0.42× |
| Stellar Crown Booster Box EV $124.96 | $304.52 | 0.41× |
| Paradox Rift Booster Box EV $115.10 | $283.15 | 0.41× |
| Journey Together Booster Box EV $81.16 | $206.80 | 0.39× |
| Chaos Rising Booster Box EV $68.70 | $180.83 | 0.38× |
| Paldea Evolved Booster Box EV $168.75 | $451.84 | 0.37× |
| Scarlet & Violet Booster Box EV $110.16 | $297.95 | 0.37× |
| Twilight Masquerade Booster Box EV $121.87 | $333.00 | 0.37× |
| Journey Together Enhanced Booster Box EV $81.16 | $229.69 | 0.35× |
| Mega Evolution Enhanced Booster Box EV $100.18 | $298.03 | 0.34× |
Live from the Box value board, updated daily.
Bottom line
Sealed EV is pull rate times mean card price, summed across rarities, plus a small baseline for the guaranteed slots, multiplied by pack count. On Pitch Black, as of September 20, 2026, that gives about $2.27 a pack, about $82 for a 36-pack box, and a ratio of roughly 0.44× against a $186 box, with about 49% of the hit value locked in cards you have a minority chance of pulling. Net of fees it is closer to 0.27×. Modern boxes run from about 0.3× to 0.55×, and across the whole board a typical booster box holds roughly 30 to 35 cents of raw card value per dollar of sealed price, which is why we say opening sealed is a hobby with partial resale value, not a way to acquire cards cheaply. Every card is listed with its price on the set's card list, and the ratio is the figure that says what the packs hold on average before any are opened.
Prices are TCGplayer market values via TCGCSV, refreshed daily; listings come from the eBay Browse API and are rescanned every 3 hours. Pullnomics is an eBay Partner Network affiliate: if you buy after clicking an eBay button, it may earn a commission at no extra cost to you. Nothing here is financial advice, and no figure here is a forecast of future prices.